Flag football · The whole job, one app

Plan. Coach. Improve. Dominate.

The fastest play designer in flag. A scout library of the looks you'll face. A workspace that ranks your calls against them. Game logging that feeds the results back in. And the chat, schedule and announcements that keep every family in the loop. Built by coaches, for coaches, parents and players.

No card. The play designer is free forever.

The Shotcaller dashboard: this week's game against the Cape Coral Storm, the 2–0 record, and the four phases of the week

You got the whistle. Here's the rest.

Whether it's your first season or your fifteenth, the week runs the same way. Shotcaller has a place for every part of it.

  • A real playbook you can build in an evening, or import in a minute.
  • Opponent looks already drawn, so you know what you're prepping for.
  • A game plan, a call sheet and wrist cards, printed from the same plan.
  • One place for the schedule, the chat and the announcements parents read.

Play designer

Formation to finished play in seconds.

Drop the formation, pull routes from the tree or draw them freehand, and the play is done before you've named it. Guidance on when you want the rules checked, off when you already know them. Reverses, double passes, flea flickers — a trick play takes the same seconds as a slant.

Guidance on, or off

On, it keeps routes legal and spacing sane. Off, it gets out of your way.

New formations in one drag

Put five players where you want them, save it, and every play built on it starts there.

Trick plays, no workaround

Motion, laterals and second throws are first-class, not a hack in the notes field.

Numbered, named, findable

Plays get numbers inside a playbook and names you'll say out loud.

The Play Designer: Twins Right Y Switch with pre-snap motion, the Guide me toggle, and the build-the-play panel

Playbook import

Bring the playbook you already have.

Import any PDF playbook — last year's coach, a clinic handout, one you bought online — and install it as real, editable plays. No redrawing. No week lost to data entry. Every imported play runs in the Matchup Workspace the moment it lands.

Playbook home: the published Steamers Fall 2026 book, the Scout Team Library and Matchup Workspace, and two drafts with Import plays
The Scout Team Library: Cover 3, Man-to-Man, Cover 1 and a Trips Right offensive look, filtered by side, formation and category

Scout team library

Know the look before you see it.

Every flag defense you'll face this season is in the scout library — and every offense your defense has to stop. Pull the look, run your playbook against it, and walk into Saturday having already seen what they're going to do.

Ready-made scout looks

Man, zone, blitz, two-high, trips, bunch, motion. Named the way coaches name them.

Your own additions

Draw what a specific opponent runs and save it under their name for next time.

Matchup Workspace

Stop calling plays on a hunch.

See your play against the defense that's going to try to stop it. Score how it does, mark who the quarterback should look at first, and save the matchup. Do that a few times a week and by mid-season you'll know exactly what to call when they line up — and so will your QB.

  1. 01

    Watch it run

    Your play against their look, played out on the field.

  2. 02

    Rate what you see

    Good against this, bad against that. The playbook remembers.

  3. 03

    Teach the read

    First look, second look, then run. Written on the play, not in your head.

  4. 04

    Get better every week

    Saved matchups and logged games make next week's plan sharper than this one.

The Matchup Workspace: Twins Right Y Switch against Cover 2, with the opponent look, key read and route progression steps alongside

Alternates

Build the audible before you need it.

When a look breaks a play, fork it. The alternate is a real play tuned to that look — same family, same name, a different answer. Offense gets audibles, defense gets checks, and your quarterback learns one call that covers both. That's play-calling IQ you can hand to a ten-year-old.

Game plan

A game plan built to exploit what they show.

Pick the opponent's looks from the scout library and Shotcaller pulls up every matchup you've saved against them, ranked. Drag the winners onto the call sheet, group them by situation, and print. Your Saturday plan is the sum of every Tuesday you've put in.

Ranked by matchup

The call sheet starts from what beats their look, not from alphabetical.

Sheet and bands agree

Wrist card slots come from the sheet. They can't drift apart.

Game plan vs. Cape Coral Storm, scouting report step: the offensive and defensive looks they show, pulled from the Scout Team Library

Game logging

Log the game live. Feed the playbook.

Tap the play you called and what happened — down, distance, result, who made it. Team and player stats build themselves. Every logged rep flows back into the matchup ratings, so next week's plan starts from what actually worked against that look, not from what you remember working.

Three taps per snap

Built for a sideline, one-handed, in the rain.

Team and player stats

Catches, flags pulled, conversions. Per game, per season, per kid.

Results ride with the play

Success rate by look, by situation, on the play card itself.

Matchup intelligence

Real outcomes sharpen the rankings you built in the workspace.

Gametime vs. Cape Coral Storm: the drive log, the defense on the field, and the call picker showing which plays beat this look
The schedule: All Teams, Gladiators 2014 and Sarasota Shotcallers on one calendar, with practices, games and the Disney Invitational

Team management

Everything a team app does. Minus the noise.

Roster, team chat, announcements, and a schedule for games, practices and tournaments — in the same app as the playbook. One calendar shows every team and every player you're attached to, so nobody switches teams to find Saturday's field. Coach announcements get their own notification, so a field change never gets buried under forty messages about snacks. Change the time, the field or the jersey, and everyone is told automatically.

Chat that parents can mute

Turn the chatter off and keep the coach's announcements on.

Tournaments that keep changing

Update the bracket once. The team gets the new time, not a new thread.

Automatic change alerts

Schedule, field or uniform changes notify the team without you writing a word.

One schedule, every team

Coach two teams or parent three kids — every game and practice is on one calendar. No switching teams to see where you need to be.

Why Shotcaller

Built by coaches and parents. For coaches, parents and players.

We coached the team, drew the plays in a slide deck, ran the group chat and answered the 11pm text about which field. Then we built the one app we kept wishing existed: better at the playbook than the playbook apps, better at the team than the team apps, and the only one where the two talk to each other.

Free to draw. Paid when it runs your team.

The play designer never expires and never asks for a card. Paid plans are for the parts that involve other people.

Free

$0/mo

Draw plays forever. No card, no clock on the designer.

Coach

$18.99/mo

One team, everything unlocked. The whole product for a head coach.

Pro Coach

$25.99/mo

For a coach running more than one team at a time.

Billed yearly saves 37%. Leagues, get in touch.

Coming to iOS

Draw on the iPad. Study on the phone.

Shotcaller runs in any browser today, iPad included. The native app is in progress — get one email when it lands.

What the app will do

Call the shots.

One playbook that learns. One team that's in the loop. One coach who knows the answer before the snap. Start with the play designer — it's free forever — and add the team when the season starts.